Specialization Subjects :
COMPUTER EDUCATION
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Code |
Module |
Credits |
Duration |
Pre-requisite |
EDUC3111 |
Introduction to Education
This module is an introductory and compulsory module for students who are considering teaching as a profession and who are seeking a better understanding about the complexity and importance of secondary education. This module will provide students with theories in the field of classroom instruction and learning, focus primarily on the nature and importance of the teaching profession, and discuss the current challenges and requirements for the profession. This module will lay a foundation for learning other professional educational modules.
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3 |
45 hrs |
--- |
EDUC3112 |
Educational Psychology and Counselling
Educational psychology and counselling is an introductory module designed to be useful to students who plan to explore the teaching profession. This module intends to provide an overview of learning and motivational theories with a focus on their application to the field of classroom instructions and task design. This module also focuses on understanding the theories and processes of effective counselling and wellness programs for individual students and groups of students.
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3 |
45 hrs |
--- |
EDUC3113 |
Curriculum and Teaching Methods (It in Secondary Education)
Curriculum and teaching methods are essential for student success in achieving educational goals at secondary school level. This module intends to develop student’s understanding and basic skills in designing, analysing, reflecting and applying curriculum and teaching principles particularly appropriate to information technology in secondary schools. Topics relating to curriculum theory and development, technology-enhanced teaching and learning, a plenary discussion on the types of educational technology and the principle involved in using each media will be covered.
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3 |
45 hrs |
--- |
Specialization Subjects :
GAMING TECHNOLOGY
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Code |
Module |
Credits |
Duration |
Pre-requisite |
COMP3118 |
Data Science and Business Analytics
In this module, students will undertake in-depth topics about the interrelation between Big Data, information science, statistics, business and other information-related phenomena in the world. Upon completing the module, students will be able to identify and access the interdisciplinary issues in data sciences with respect to smart applications, and to situate studies of technological innovation in a broad social and Region-specific context.
|
3 |
45 hrs |
--- |
COMP3119 |
Principles of Gaming Technology
This module covers the general knowledge of the current technologies applied in the gaming industry. The purpose of this module is to enable students to gain a full picture of the overall gaming environment worldwide with regard to technologies employed and to develop an understanding of the underpinning concepts behind the technologies utilised now and in future. In particular, the students will be introduced to the historical background of gaming, classification of the games, the compliance of slot machines and other peripherals used in table games.
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3 |
45 hrs |
--- |
COMP3121 |
Gaming Systems and Technical Standards
This module explains the highly regulated electronic gaming machines and the main gaming information systems from a technical perspective. Gaming information systems such as progressives, accounting system, bonusing system and configuration system will be discussed. Topics covered include electronic gaming machines, design and architecture of the gaming floor network and systems, and testing, standards and certification.
|
3 |
45 hrs |
COMP3119 |
Specialization Subjects :
BUSINESS INTELLIGENCE
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Code |
Module |
Credits |
Duration |
Pre-requisite |
COMP4112 |
Enterprise System and Application Development
This module provides the knowledge required to build the enterprise systems and accordingly to develop applications in Java EE. It will focus on the current enterprise system and application development practices such as server-side resource management, high-performance database manipulation, software design pattern and architecture, framework implementation, and system security.
|
3 |
45 hrs |
COMP1124 |
COMP4113 |
Strategic Planning For Information Systems
This module aims to provide students with an overall understanding of the strategic role of information systems, and the strategic planning and management of them within a modern organization. Within this scope the emphasis is on student knowledge of the range of established strategic analysis and planning tools and how they can be applied.
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3 |
45 hrs |
--- |
Specialization Subjects :
COMPUTER EDUCATION
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Code |
Module |
Credits |
Duration |
Pre-requisite |
EDUC4111 |
Teaching Practice I2
This module aims to support student teachers in developing their teaching skills in information technology and prepare them for a successful teaching experience. This will be achieved through engagement in pedagogical issues and the application of practical teaching skills. The module requires significant personal involvement and time. Student teachers will observe school classes, design and engage in classroom teaching of information technology, and also carry out reflective writing on their observation and teaching.
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3 |
0 hrs |
--- |
EDUC4112 |
Teaching Practice II2
This module is a continuation of Teaching Practice I and aims to deepen the different perspectives of the teaching of Information Technology. Student teachers repeat the arrangement for Teaching Practice I but at an advanced level that helps them further improve their teaching skills based on the reflective writings on their observation and teaching from Teaching Practice I. Student teachers will continue to observe school classes, design and engage in classroom teaching, and also undertake reflective writing on their observation and teaching.
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3 |
0 hrs |
--- |
Specialization Subjects :
GAMING TECHNOLOGY
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Code |
Module |
Credits |
Duration |
Pre-requisite |
COMP4114 |
Computer Game Design and Development
This module provides an introduction to the theory and practice of game design and development. The module covers several major areas: the theories and concepts of game design, the architecture of a game engine, the rendering engine, 3D pipeline programming and physics engine. In practice, a number of game development techniques are covered with Unity game engine.
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3 |
45 hrs |
--- |
COMP4115 |
Selected Topics in Smart Tourism
This module covers state-of-the-art topics about smart tourism, which is highly relevant to the sustainable development of Macao’s economy. Students will be introduced to technical topics such as artificial intelligence-based applications, robotics, the Internet of Things (IoT), etc., and their applications in the hospitality and tourism industries. These key concepts will be interrelated to areas of management and information systems for explaining how information technologies can be utilized to improve the services in these industries and the experience of tourists.
|
3 |
45 hrs |
--- |
Elective Subjects - Group B
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Code |
Module |
Credits |
Duration |
Pre-requisite |
COMP4116
|
Digital Image and Multimedia Processing
The module introduces the different elements and the key perspectives in digital multimedia processing to students. It aims to equip the students with the background of developing image and multimedia processing tools and applications. The topics include: 1) the fundamental theories and mathematical models in digital image and multimedia processing; 2) the practical algorithms in digital image and multimedia processing; 3) the relevant mainstream standards in engineering and applications; 4) the development of image and multimedia processing applications in practice.
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3
|
45 hrs
|
--- |
COMP4117
|
Digital Forensics
Digital forensics is the application of computer investigation and analysis techniques in the interests of determining potential legal evidence. Evidence might be sought in a wide range of computer crime or misuse, including but not limited to theft of trade secrets, theft of or destruction of intellectual property, and fraud. This course enables students to draw on an array of methods for discovering and analysing data that resides in a computer system, or recovering deleted, encrypted, or damaged file information. This course will also provide students with the necessary skills to identify an intruder’s footprints and to properly gather the necessary evidence.
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3
|
45 hrs
|
--- |
COMP4118
|
Ip Routing
This module delivers the concept of IP routing and the associated routing protocols that can be utilized to route within and between autonomous systems. Common routing protocols such as RIP, OSPF, and IGRP will be discussed. Switching network will also be discussed. Topics covered include network devices, router components, router configuration, IOS images, TCP/IP, routing protocols, network troubleshooting, switching, and VLAN. The module will provide hands-on labs using real networking equipment.
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3
|
45 hrs
|
COMP2117 |
COMP4119
|
Mobile Computing and Wireless Networks
This learning module covers the fundamental principles of mobile computing and wireless networks. Topics include wireless communication systems, radio propagation, wireless media access, mobile IP, mobile applications and services, wireless LANs, wireless network security and next generation of wireless networks.
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3
|
45 hrs
|
COMP2117 |
COMP4120
|
Natural Language Processing
Much data is stored in the form of text in today's environment. Some examples include web pages, social media posts, instant messaging, legal documents, etc. Such unstructured text creates many challenges in understanding and harnessing knowledge within. In this module, students will learn basic knowledge of natural languages and computational approaches for working with text. Students will also develop an understanding of the main algorithms of natural language processing and their various applications, such as sentiment analysis, text mining, machine translation and topic modelling.
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3
|
45 hrs
|
MATH2111 |
COMP4121
|
Machine Translation
This module will introduce: 1) Genres, development and schools of machine translation; 2) Challenges and assessment of machine translation; 3) Pre-translation editing and post-translation editing processing; 4) Impact of machine translation on society; 5) Limitations and future of machine translation.
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3
|
45 hrs
|
--- |
COMP4122
|
Iot Fundamentals For Stem
This module introduces the IoT fundamentals emphasizing raspberry pi and Arduino device programming, wireless sensor networks, machine to machine communications and cloud computing. It also brought in the concepts of STEM (Science, Technology, Engineering, Mathematics) education applied in secondary schools. Hand-on experience on designing and building IoT systems will be covered for students to get in-depth understanding on providing IoT solutions for the purpose of support STEM education.
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3
|
45 hrs
|
--- |
COMP4123
|
Performance Evaluation
The aim of this module is to provide students with the main concepts and techniques needed to study the performance of computer systems, plan the capacity of computer systems, predict their future performance under different configurations, and design new applications that meet performance requirements. The module is mainly based on the use of analytic queuing network models of computer systems.
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3
|
45 hrs
|
--- |
COMP4124
|
Database Management Systems
This module introduces the advanced topics in the design and management of database systems. Topics include query processing, relational algebra, transaction management, concurrency control, database recovery, distributed database management systems, privacy and security. Data definition language and the features of Oracle databases will also be introduced in the module.
|
3
|
45 hrs
|
COMP2111 |
COMP4125
|
Selected Topics I
This module covers advanced state-of-art topics that enables students to quickly gain the knowledge and adapt to design and development of practical systems in such topics.
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3
|
45 hrs
|
--- |
COMP4126
|
Selected Topics II
This module covers advanced state-of-art topics that enables students to quickly gain the knowledge and adapt to design and development of practical systems in such topics.
|
3
|
45 hrs
|
--- |
COMP4127
|
Internship3
This module is to provide practical experience in a professional setting for students. Students will have an opportunity to exercise their IT knowledge and the skills they have acquired in a supervised environment, demonstrating competence in obtaining employment relevant to the academic learning through activities such as creating a CV, researching the market/industry, networking, making job applications and attending interviews. The projected outcomes are: an authentic work experience, the credential of having completed a professional internship, and the establishment of a personal network of professional associates valuable for career advancement.
|
3
|
---
|
COMP2114 |
1 |
Students must choose one of the
following areas of specialisation: Business Intelligence / Game Technology / Computer Education. |
2 |
Students are required to complete a total of 90 hours of teaching practice in secondary school in order to gain 6 credits. |
3 | The number of hours of internship for the relevant learning module is 45 hours. |