GMGT6101 |
Operations Management in Gaming Enterprises
This module is designed to introduce the planning, organization, implementation, control aspects and related management functions and requirements of the operation of gaming enterprises. It enables students to conduct in-depth discussions and research on planning, arranging, organizing and other management issues involved in the daily operations of related enterprises. The module will also examine the industrial importance and relationship of the roles of key personnel in exhibitions, event and entertainment activities. It will also discuss the integration of relevant management cases and operational systems to propose more effective design, operation, evaluation and improvement of opinions and suggestions.
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3
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45 hrs
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GMGT6102 |
Service Quality Management in Gaming Enterprises
This module aims to introduce the theory of service science and management based on modern information technology and service experience from the aspects of service connotation, operation, strategy, innovation and internationalization. It emphasizes the scientific management method of modern service and the relevant successful cases of gaming service management, thus enabling students to effectively apply the theory of service management in the actual operation of gaming enterprises.
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3
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45 hrs
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GMGT6103 |
Gaming Law and Regulation
This module is designed to help students thoroughly understand the legal and regulatory environment of the gaming industry. It develops and improves students’ ability to perform management tasks in a legal and regulatory environment. The module focuses on Macau's current gaming laws and regulations and it also compares Macau with other jurisdictions, especially the US and Singapore gaming laws and regulatory systems. It also discusses potential issues in the field of gaming law and regulation.
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3
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45 hrs
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GMGT6104 |
Ethical, Cultural and Social Issues in Gaming Industry
Under the booming gaming industry and the wave of globalization, gambling still faces many controversies. From the perspectives of ethics, culture and society, this module discusses the existence and development of gambling and the social issues arising from the gaming industry. This module will help students to improve their analytical skills of integrating perspectives, critical thinking skills and personal innovation perspectives.
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3
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45 hrs
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GMGT6105 |
Risk Management in Gaming Enterprises
This module is designed to develop the ability of risk management of gaming management personnel. The content begins with the analysis of various risks that gaming companies may face in the current environment under the corporate governance objectives. It explores the countermeasures and evaluates various proposals and the regulation of relevant laws.
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3
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45 hrs
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GMGT6106 |
Managerial Economics
Based on microeconomic theories, this module enables students to efficiently allocate scarce resources from the perspective of cost and efficiency by using various measures and tools of decision science. Students will be able to formulate and implement daily management decisions to achieve corporate goals and to effectively manage all stakeholders in the enterprise.
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3
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45 hrs
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