Year 1 Subjects
Year 2 Subjects
Year 3 Subjects
Year 4 Subjects
Elective Subjects

Year 1 Subjects
Code
Module
Credits
Duration
Pre-requisite
BUSW1100 
Chinese Business Writing  

This module is designed for university students with increasing demands and difficulties in business writing ability. It is aimed at teaching writing skills and theoretical knowledge, enhancing students’ writing techniques and improving their writing ability. The content of this module includes: rhetorical skills, writing frameworks and the application of different grammar usages. Through a variety of writing practices, students will be able to enhance both their practical reading and writing skills. In terms of writing ability, with a lot of hands-on reading and writing practices, students will be able to master different writing styles, which they can then apply to their workplace as well as daily life.
3
45 hrs
---
ENGH1101 
English I  

The module is intended to expose students to the variety of spoken English. It will focus on developing students’ English skills in listening, speaking, reading, and writing. Topics include conversation skills, usage of vocabulary and grammar, reading, writing, and listening.
3
45 hrs
---
ENGH1102 
English II  

This is the second of the two pre-intermediate English modules, and the module is intended to increase students’ skills and competence in using English in general situations. Substantial emphasis is placed on oral skills in class, and interaction is encouraged through many communicative activities. Topics include conversation, usage of vocabulary and grammar, reading, writing, and listening.
3
45 hrs
---
GINF1100 
Introduction to Gambling  

This subject provides a general introduction to gambling industry, including the modern history of gambling industry, the characteristics and organizational structure of gambling industry, the accounting and internal control of the industry, the marketing and regulations of the industry, and the social and economic impacts of gambling industry. It also introduces the development of gambling industries in different countries and regions including Macao, the public policies of gambling industry, and the future trends of the industry.
3
45 hrs
---
GTAB1100 
Casino Table Games  

The objective of this module is to enable students to understand the three popular casino table games in Macao. In addition to theories, classes will also be held in mock casinos. In that sense, students can adequately experience and acquire basic skills of game operation, game protection measures, and prevention of common mistakes in simulated casino environment. Casino terminology and jargons will also be introduced to students in this module.
3
45 hrs
---
MECO1100 
Microeconomics  

This module provides an introductory examination of microeconomics. Emphasis will be placed on the market forces of supply and demand, the efficiency of markets, the economics of the public factor, firm behaviour and the organization of industry, and the markets for the factors of production. Topics include: Scarcity and choice; demand and supply; elasticity; household consumption behaviour; production and cost; market structure; perfect and imperfect competition; and wage rate determination.
3
45 hrs
---
MGMT1100 
Introduction to Management  

"Management" is the core curriculum of business administration discipline of both domestic and foreign universities. It is also an important discipline in the management education system. The class mainly discusses the management activities of enterprises from the perspectives of general theories, general principles and basic methods. The module not only emphasizes the basic theory and principles, but also focuses on linking theory with practice and strengthening the application ability, and strives to combine management principles, management practices, management concepts and management processes. The focus is to use the function of management as the main line to systematically and comprehensively guide decision-making, planning, organization, leadership, motivation, and control. The purpose of this module is to enable students to master systematically the management theories, methods, and use them in practice.
3
45 hrs
---
NHIS1100 
Chinese History and Culture  

This module introduces students to the basic knowledge of Chinese history and culture, allowing students to understand important achievements, major events, outstanding historical figures, social and cultural development of Chinese history and culture, thereby giving them a better understanding about the social values and the importance of Chinese history and culture. This module aims to develop students’ world view and historical view towards Chinese history and culture, cultivate students’ moral standards, as well as their sense of national identity, belonging and responsibility. This in turn will allow students to develop a sense of pride towards Chinese tradition, heritage and culture, educating them to become the kind of responsible and high caliber individuals much needed in this 21st century.
2
30 hrs
---
NLAW1100 
Constitution and Basic Law  

The Constitution and the Basic Law, being the legal bases of the Macao SAR, are embodied in two aspects. First, "One country, two systems" is implemented through institutionalisation and legalisation. The processes achieved the establishment of Macao SAR and the formulation of the Basic Law according to the Constitution of the People's Republic of China. Second, "One country, two systems, a high degree of autonomy, Macao people governing Macao" are put into effect since the establishment of the Macao SAR following the legal system.
2
30 hrs
---
NSOC1100 
Sustainable Development  

Sustainable development is development that meets the needs of the contemporary, while not compromising the needs for ability development of future generations. This includes two key concepts: 1. While promoting and creating a better environment for the 21st century, it cannot be at the expense of reducing proper welfare and well-being of the people 2. Based on the principle of making good use of the natural resources of all ecosystems, the basic resources of the environment cannot be reduced. People must strike a balance between the environment, economy and society when promoting sustainable development. Topics covered in this module include environmental protection (e.g. climate change, biodiversity), population policies, poverty and inequality, heritage conservation, green growth, green consumption, and corporate social responsibility, etc. This module aims to cultivate students' understanding of the importance of sustainable development and enhance students' awareness of sustainable development.
2
30 hrs
---
SCLG1100 
Sociology  

This module provides core concept and application of sociology, with an emphasis on the development of sociological perspective. Topics include: sociological theory, development and research methods, culture and media, socialization and life course, social interaction and social structure, deviance and crime, social class and social stratification, race and ethnic, family, education and social change.
3
45 hrs
---
TECH1100 
Information Technology  

The module "Information Technology" is offered in the first year with the aim of providing students with a comprehension of a variety of commonly used information technologies. Students will learn how to combine information technology with other transferable skills such as communication, collaboration, and language expression to enhance their leadership, teamwork, problem-solving, and management skills through activities such as presentations, discussions, and group projects. The module also addresses ethical requirements in the application of information technology, allowing students to evaluate the implementation or application of related information technology from the standpoint of moral conduct and social responsibility in their future management work.
3
45 hrs
---
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Year 2 Subjects
Code
Module
Credits
Duration
Pre-requisite
--- 
Complete 2 learning modules from the Electives to obtain 6 credits  

6
90 hrs
---
BCPR2100 
Business Communication and Public Relations  

This module consists of two parts. The first part covers interpersonal communication and relationship development, focusing on necessary communication skills for business practitioners as well as how to manage interpersonal relationship and build a personal relationship network. The second part covers fundamental concepts and scenarios of public relations, enabling students to learn about public relations systems, news release, media relations and crisis management. Case study of various public relations activities will be used in class for student discussion and idea development.
3
45 hrs
---
CRIT2100 
Critical Thinking  

Critical thinking is the basis for effective decision making. Nowadays, the environment that managers are facing is getting more and more complex. Critical thinking is needed for managers to effectively and efficiently discover problems, analyze them and make correct judgement and decisions. This module is intended to help students develop methods of critical thinking, including means to perceive information, understand causal relationship, assess possibility and probability, as well as to apply critical thinking skills.
3
45 hrs
---
ENGH2101 
English III  

This is the first of the two intermediate English modules. The module is intended to encourage students to use English in common social and workplace settings. It will also focus on further developing students’ English skills in listening, speaking, reading, and writing. Topics include basic work communication, telephone skills, usage of vocabulary and grammar, listening, speaking, reading, and writing.
3
45 hrs
---
ENGH2102 
English IV  

This is the second of the two intermediate English modules, and the module is intended to increase students’ skill and competence in using English in social and workplace settings. Substantial emphasis will be placed on further developing overall listening, speaking, reading, and writing skills. Topics include role-playing, explaining casino game rules and procedures, giving opinions and talking about incidents in a casino, usage of vocabulary and grammar, listening, reading, and writing.
3
45 hrs
---
FACT2100 
Financial Accounting  

This module is designed to provide students with a fundamental understanding of the financial and corporate accounting concepts and the main financial statements. Through detailed analysis of the cost and benefit relationship of companies, students will learn the basic analytical skill in their financial status and operating results.
3
45 hrs
---
GMAT2100 
Casino Mathematics  

As a management practitioner, students should understand how casinos make profits. Through this module, students will learn the key reasons. The module introduces the house advantage of major table games and the differences between VIP and the mass market with regard to their operation and mathematical calculation.
3
45 hrs
---
GTGM2100 
Table Game Management  

This module is to let students understand the knowledge of the operations management of the casino floor. It includes the floor management knowledge, (general management techniques of gaming tables, such as control, arrangement of gaming equipment, supervisory, decision making and execution); operational knowledge (operational models and daily routines, casino customer mentality); Macao gaming table management, including the introduction of the American, Australian and local management style, market changes, market share, market demand and development, it also introduces the communication skills and the relationship analysis of the working cooperation of different departments on the casino floor.
3
45 hrs
---
MRET2100 
Marketing  

This module introduces the marketing including seeking market opportunities through the environmental analysis, market segmentation and target market selection and the marketing mix development in the process of strategic marketing, which involves new product introduction, pricing, integrated marketing communications and marketing places, social responsibility and ethical issues. The primary goal of this module is to help students understand and apply the basic concept of contemporary marketing, as well as its application in all kinds of business context. Real-life cases are widely used in class activities to explain how the marketing principles profoundly influence companies’ work and the community.
3
45 hrs
---
STAT2100 
Statistics  

This module is designed to introduce basic statistical principles, and techniques for data analysis in the context of solving business problems. Students will learn how to perform statistical analysis on various inferential real-life situations. Topics include statistical collection and presentation of data, central tendency, frequency distributions, probability, sampling, estimation, hypothesis testing, and correlation and regression analysis.
3
45 hrs
---
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Year 3 Subjects
Code
Module
Credits
Duration
Pre-requisite
--- 
Complete 1 learning module from the Electives to obtain 3 credits  

3
45 hrs
---
ENGH3101 
English V  

This is the first of the two intermediate-level English modules. The module is intended to encourage students in using English comfortably in social and workplace settings. At the same time, it also focuses on further developing students’ English skills in listening, speaking, reading, and writing. Activities such as role-playing, small group discussions, class presentations, and team projects are given to enhance the usefulness of the module. Besides these communicative activities, writing emails, blogs, curricula vitae, cover and goodwill letters will also be introduced.
3
45 hrs
---
ENGH3102 
English VI  

This is the second of the two intermediate-level English modules. The module is intended to increase students’ skill and competence in using English in social and work-related situations. Besides placing emphasis on oral/aural skills through communicative activities in class, students are also encouraged to express themselves in writing. Topics include role-playing, expressing opinions, making predictions, finding solution to problems, usage of vocabulary and grammar, speaking, listening, and reading. In addition, writing simple reports, résumés, cover letters, and thank you letters will also be covered.
3
45 hrs
---
FINM3100 
Financial Management  

The module provides an in-depth study of the theory and practice of corporate financial management including a study of a firm’s objectives, investment decisions, long-term and short-term financing decisions, working capital management, cash and inventory management, mergers and corporate control. Topics include capital budgeting, dividend policy, financing decisions, leasing and mergers.
3
45 hrs
---
GSOM3100 
Management For Slot Gaming Operation  

This module is intended for third-year students and aims to give them the fundamental know-how and abilities needed to manage and operate slot machines. The module content is based on principles of management, information technology, and marketing. Through hands-on experience with the hardware and software of slot machines, students will gain a deep understanding of how these machines operate, and develop the teamwork and general skills needed to effectively manage slot operations. The module also emphasizes the development of transferable skills that can be applied to other fields. This module will explore management challenges that commonly arise in the daily operations of slot gaming and offer effective solutions to address these issues. The ethical implications of slot gaming operations and their effects on society will also be explored in the module.
3
45 hrs
---
HRMT3100 
Human Resources Management  

The primary goal of this module is to learn the modern human resources development and management, and cultivate students’ core knowledge and skills related to job analysis, performance evaluation, compensation design, management communication, interviews, training, development and career design,. This module also introduces such contemporary management issues as individual enthusiasm, creativity and competitive advantage of employees.
3
45 hrs
---
INTN3100 
Internship  

The objective of “Internship” is to enhance students’ understanding of actual work environment in the gaming and recreation industry, in order to develop their practical skills at work. Students after completing the second year of study should undertake no less than 400 hours of internship at local or overseas public organization or private enterprise related to the gaming and recreation industry. Internship should be concluded before the end of the third year of study, with a written report and oral presentation in class. Students have to obtain prior approval from the host organization regarding the position and internship arrangement. Students may request help from the programme or arrange their own internship. Visit(s) to the host organization will be conducted during the internship. Staff at the host organization may be invited to co-supervise the students’ internship performance.
9
---
---
MRES3100 
Management Research Methods  

This module provides a general and comprehensive introduction to basic concepts and steps of research methods in Business Management. Students learn about the cyclical nature of applied research and the iterative process of research writing. The module focuses on the basic norms and requirements in the process of academic research writing. These processes involve how to identify a study topic, formulate inquiry questions, organize a literature review, and select appropriate research designs and methodology. The module also will cover data collection, analysis, validity, and report writing. Throughout the module, students will learn how research projects can emanate from specific intellectual interests, recognized knowledge gaps in existing scholarship, or from personal experiences or business management related matters that have broad societal implications. In summary, the module helps undergraduate students become novice researchers, and it encourages them to continue looking for opportunities to further develop their research skills. This module is also a prerequisite for students to finish their graduation projects.
3
45 hrs
---
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Year 4 Subjects
Code
Module
Credits
Duration
Pre-requisite
CMSR4100 
Corporate Governance and Social Responsibility  

Modern corporate governance is a set of institutional arrangements that regulate the relationship between responsibilities, rights, and interests of all parties involved in the company, and is the most important institutional framework in modern enterprises. It is one of the decisive factors that affect corporate competition and promote corporate development, and is the key to ensuring sustainable growth of companies. It has become the focus of global attention. Currently, corporate governance has become a new subject of common concern in both domestic and foreign theoretical and practical circles, and corporate governance education has become a crucial part in business management in universities around the world. Corporate governance is a discipline that explores the commonalities among basic principles, operating norms and methods in the practice of corporate management through comprehensive research. The core content of this module is based on the research on modern corporate governance issues, as well as current corporate governance trends around the world, so as to explain its phenomena, explore its essence, seek its regularity, and to obtain some beneficial enlightenment for enterprise reform and reform process.
3
45 hrs
---
ENGH4101 
English VII  

This is the first of the two upper-intermediate level English modules. The module aims to further develop the communication skills (speaking, listening, reading, and writing) students need to succeed in a professional environment, as well as to broaden their knowledge of the business world. It focuses on developing students’ fluency and confidence in using the language of business in a variety of contexts. Special emphasis is also placed on presentations and official correspondence such as composing administrative documents of a technical nature. The integration of authentic materials also enhances the usefulness of the module.
3
45 hrs
---
ENGH4102 
English VIII  

This is the second of the two upper-intermediate level English modules. The module aims to further develop the communication skills (speaking, listening, reading, and writing) students need to succeed in a professional environment, as well as to prepare them for their future careers. The module focuses on developing students’ confidence and skills in public speaking and presentation giving. A variety of speech types is introduced, and substantial emphasis is placed on effective language, organization skills, and the delivery of speech. In addition, particular attention is also paid to cross-cultural communication and ethical issues in speech-making.
3
45 hrs
---
GLAW4100 
Gambling Law and Regulation  

This module is designed to examine the laws and regulations related to the gambling industry in Macao. But a comparison will be made with those of other jurisdictions. The module is involved with a variety of topics such as the licensing of gaming industry, corporate rules of gaming industry, the regulations of gaming promoters, the regulations of gaming machines, the rules of entering and working in a casino, etc,. Despite focusing on the rules of games of chance, the module covers the laws and regulations of horse racing, greyhound racing, sports betting and lottery.
3
45 hrs
---
GLEM4100 
Equipment Management For Leisure Enterprises  

The module "Equipment Management for Leisure Enterprises" is offered in the fourth year, with the aim of equipping students with the necessary knowledge and skills to manage and maintain equipment for leisure enterprises. The module is based on principles of management, information technology, social sustainability, and gaming-related knowledge. Through critical and innovative thinking, students will gain an understanding of how equipment management applies to various departments of leisure enterprises, such as engineering, monitoring, information, recreation and gaming. The module also covers resource allocation and safety issues that arise in daily equipment management for leisure enterprises and provides solutions to these problems. Finally, students will examine the ethical considerations and work guidelines of equipment management in the logistics support department and their impact on society. The module also incorporates teaching activities such as presentations, discussions, and group projects to help students develop general skills that can be applied in related workplaces.
3
45 hrs
---
GSEM4100 
Gaming and Recreation Management Seminars  

The objective of these seminars is to enhance students’ understanding of the related theories and management issues, in order to develop practical skills at work. Each seminar will be conducted by local or overseas scholar or expert. Themes of seminars may include research or management issues related to the gaming and recreation industry. It is intended to broaden students’ perspective of the industry, strengthen perception of related issues and encourage reflection on the relevance of the seminar themes to industry development and management practice.
3
45 hrs
---
GSSM4100 
Slot System and Management  

Slot Systems and Management is offered in the fourth year, with the aim of training students to master the basic operation of slot systems, integrating relevant knowledge in the fields of information technology management, statistics and law. The module content enables students to comprehend the operating principles of systems related to electronic gaming machines, enhances team collaboration and data processing skills, and enables students to proficiently grasp and apply a series of transferable generic skills that can be effectively applied to slot-related workplaces. After the module, students should be able to understand the subject matter related to slot systems, as well as the legal issues, internal audits, inspections, and technical standards involved in daily administration, and be able to propose solutions.
3
45 hrs
---
LESM4100 
Recreation Management  

Recreation is mainly composed of “game”, leisure”, and “entertainment”. It is like oil, salt, sugar and seasoning in all food, and it is also the source of joy and happiness in our daily life. In addition, recreation is a very common activity and instrument for the sales of commerce and commodities. Consequently, the popularity of tourism industry is actually based on this fundamental theory. People gradually put emphasis on the quality of leisure life so that it has become the largest service business system nowadays. Nevertheless, how to improve the quality of leisure services and provide the high-quality recreational experience to the customers and players is a challenge that the leisure industry has to confront in the new century. This module covers a large number of concepts, ideas and related theories of casino games, leisure and recreation, the history of leisure, motivations for participation, sociocultural factors influencing participation, community recreation and functions, activity design as well as leisure service systems.
3
45 hrs
---
POJM4101 
Graduation Project I  

The graduation project is a tentative module for graduates to gather and utilize their knowledge to conduct scientific research. It is a weighty assignment, a comprehensive summary, a review of learning outcomes, and an initial attempt for students to engage in scientific research. The project is also similar to an examination paper for students to test their knowledge and competence. Students acquire knowledge through the process of studying literature, understanding the new knowledge, identifying areas for further study, collecting and analyzing data, as well as defining their findings. Through the research, students will learn practical skills and acquire valuable knowledge in the field of problem definition and solving, project management, statistics, and analysis. This knowledge will help graduates in their future work (Keogh 2006). During the first semester, students will have to decide on their research topic, study the relevant literature, and write their research outline.
3
---
---
POJM4102 
Graduation Project II  

The objectives and requirements are the same as the graduation project. Students in this semester have to study, gather and write on the basis of their research outline completed in graduation project I.
3
---
---
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Elective Subjects
Code
Module
Credits
Duration
Pre-requisite
ELAW0100
Legal Environment of Business in Macao

This module provides a practical introduction to the legal environment of business in Macao. It consists of the basics of the legal system, role of public sectors in regulating business, business organizations, commercial laws such as contracts, sales, lease and intellectual properties, employment law, etc. The thrust of this module is to introduce legal concepts and reasoning that the student can apply in a business context.
3
45 hrs
---
EMAE0100
Macroeconomics

This module provides an introductory examination of macroeconomics. Emphasis will be placed on understanding national and international economic policies. This module will attempt to identify some of the underlying factors of our society’s most serious economic problems in Macao. Topics include: International trade; measuring a nation’s income; measuring the cost of living; production and growth; saving, investment, and the financial system; unemployment; monetary system; open-economy macroeconomics; aggregate demand and supply.
3
45 hrs
---
EPSY0100
Psychology

This module provides the main concepts and applications of psychology. Topics include: psychological theory and research methods, biological foundations of behavior, sensation and perception, states of consciousness, learning, memory, developmental psychology, motivation and emotion, intelligence and intelligence tests and personality.
3
45 hrs
---
ESMR0100
Service Marketing and Management

The primary goal of this module is to provide students a learning of service marketing and service marketing management from the service perspective. This module integrates such areas as service concept, service design and service standard, service delivery and execution, service quality management, service commitments and customer asset management related to marketing strategy, marketing planning and management, relationship marketing, internal marketing, and relationship marketing. Students can utilize the service marketing and management theory and methods to analyze marketing problems in service companies through the theories and case study analysis.
3
45 hrs
---
EGST0100
Strategic Management of Gambling Companies

The module introduces the basic concepts and theories of strategic management. With the consideration of both the theory and practice characteristics of strategic management, this module starts from the understanding the nature of strategic management and focuses on the three stages of strategic management (strategy formulation, strategy implementation and strategy evaluation). In particular, the emphasis of this module will be on the key concepts, basic framework and tools of each stage. Through chapters, case analyses, and discussions we will also explore issues related to casino strategies of casino license holders in Macao. The aim of this module is to help students understand basic knowledge and basic analyses processes of strategic management, and also use the analytical and quantitative tools required for effective strategic analysis in practice.
3
45 hrs
---
EORG0100
Organizational Behaviour

The primary goal of this module is a basic professional course with basic theory and knowledge to prepare students for advanced leadership roles in modern organization. This module integrates the study of management principles and practices with the study of applied psychology, sociology, and pedagogy and management related with human behavior within organizations. This module will provide a good foundation for students with ability to find and solve the problem of organization management. This module provides students the basic principle of organizational behavior and the inner link and the corresponding rule between psychological and behavioral, organizational and behavior from the sight of individual psychology, group psychology, informal organization, group dynamics and leadership, etc.
3
45 hrs
---
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Bachelor of Business Administration (Gaming and Recreation Management) (4LBAGFC)